Keyboard Geniuses: In GoldenEye, screen-looking didn’t break the game—it was the game
Keyboard Geniuses is our weekly glance at a few intriguing, witty, or otherwise notable posts from the Gameological discussion threads. Comments have been excerpted and edited here for grammar, length, and/or clarity. You can follow the links to see the full threads.
I don’t know if you heard, but this week, The A.V. Club took its annual trip back in time and celebrated 1997 Week. In the world of video games, it was a pretty solid year, and I kicked things off with Supper Club editor Kevin Pang talking about one of its landmark releases: GoldenEye 007. Lots of good times were remembered down in the comments, but there was one pretty contentious subject that came up. Do you condone or condemn the practice of looking at other players’ screens during split-screen multiplayer? It was a huge problem back in the day, and Flint Ironstag …